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Hungry Horrors
Patch Notes


Patch Notes - 1.0.4

Released on 27 October 2026.

Thanks to everyone who sent in suggestions. This patch brings performance improvements, new accessibility options and a few features that came straight from the community.


🔥 New Features

• Easier to read accessible font option setting

• Master volume setting

• Setting to toggle screen shakes on or off

• Setting to toggle flashes on or off


🛠️ Changes and Improvements

• Smoother room loading and card dealing: inventory, potion and status panels are now prepared when you first open them, not every time you enter a room

• Lower memory use: only the language you are playing in is loaded

• Performance improvements to the caves and loch backgrounds

• Salt Box: your current gold progress towards the max stamina buff is now tracked and shown on the card

• Choosing No when overwriting a seasoning now lets you choose a seasoning instead of a slot

• Puca's Palace: scroll merchant prices dropped from 100g to 25g per scroll

• Deck summary is now enabled by default

• Deck summary added to the seasoning station, Failinis and the compendium

• Cookware chest added to the rooftop

• Small copy updates English & French


🐞 Bug Fixes

• Salt Box: max stamina trigger logic corrected

Patch Notes - 1.0.2

Released on 21 October 2026.


🛠️ Changes and Improvements

• Added "cook 10 dishes" instruction when cooking

• Unicorn slightly easier to find

• Ambient volume reduced

• Collected silver ingredient now shows the amount collected

• Lucky dip Pucca reward text stays on screen for 3s instead of 1.5s

• Can skip the run unlocks screen by clicking skip (mouse only)

• New Loch ambient

• Balance updates to Horror moves and Scrolls of Taliesin


🐞 Bug Fixes

• Drinking a potion from the Compendium now correctly restores stamina

• Steam Deck + Bluetooth controller now connects correctly

• Lucky dip Pucca should now appear if you clear the caves (not only if you get vanquished)

• Fishing bubbles now always spawn in the Wulver room

• Fishing: using the analog sticks now correctly selects an ingredient

• Nimue's quest reward now appears correctly

• Choose Cookware buttons are wider to fit translations

• Rich dishes now correctly award gold at the end of battle

• After the cloak buff expires, the next move is now displayed correctly if it applies more than one effect

• When Crowd Pleaser is activated, it now includes any hunger boost status applied

• After beating Nessie, any extra stamina you had from cookware is now restored

• Butter Dish now correctly restores stamina from gold gained through skill tree upgrades

• Mired cards are now correctly applied for smaller hand sizes (e.g. Lazy Princess in Banquet mode)

• Clumsy Princess (Banquet mode): the discarded card should no longer break sometimes at the start of a turn

• Sort dish by newest should now sort correctly

• Horror's lore page 1 text is no longer truncated on initial load

• Entering the Hall of Vanquish from the menu no longer incorrectly updates Horror tastes, which broke some save files

• Auto discards (e.g. Clumsy Princess, Rubble) now correctly restore stamina if Horn Cup is equipped

• Using a Dispel potion now forces a card refresh, so the updated card status displays correctly

• Cast Munchies now correctly triggers at the start of the Horror's turn

• Mired cards should no longer ever show the craving glow outline

• Dish summary table now correctly accounts for flavours altered by seasonings

• Lady Catherine should no longer fail to spawn, or spawn in the wrong location, on the rooftop

Patch Notes - 1.0.0

After two and a half years, we're proud to announce that the full version of Hungry Horrors is now available!


🔥 New Features

• Campaign can now be completed: discover the full story of the Princess

• Megaliths door unlocked

• 4 new Megaliths Horrors

• Dragon

• New mechanics, familiars, dishes, ingredients, artefacts and much more

• New achievements


🛠️ Changes and Improvements

• Music volume reduced

• Copy updated to reflect v1.0.0

Patch Notes - 0.4.19


🔥 New Features

• New familiar: Badger

• New artefact: Arthur's Mantle

• Pucca's Palace

• New music for the Meadows


🛠️ Changes and Improvements

• Banquet mode rebalanced and skill tree adjusted

• Banquet mode: N/A skill tree items removed

• Banquet mode: scrolls collected rebalanced

• Banquet mode: Feasting dish artefact excluded

• Banquet mode steak "Medium Well" changed: Horrors now have 50% more hunger

• Culinary: Horrors in the Sewer drop 2x ingredients

• Skill tree can now be reset

• Horror balance changes, including Ellyll

• Magma card: stamina loss is now -4 and it now has Melting

• Flavour-changing seasonings tier changed from Epic to Rare

• Hall of Vanquish statues now unlock whenever a Horror defeats you, not only when it got too close

• Unlocks after being vanquished are now skippable

• Hunger breakdown now has pagination

• Boss dens now all have names (previously only the Troll's Den and Hag's Den)

• Dishes Affected panel now shows when hovering over your own cookware on the Choose Cookware screen

• Book of Taliesin: reset button is now an icon instead of text

• Title screen mode description boxes enlarged to fit new copy

• Compendium now indicates unread lore

• The Princess sighs and takes off her hat if you abandon the run

• Marool and Dullahan fatalities altered

• Resistance move icon updated

• Sewer visual changes

• Sewer music corrected

• Glaistig cast SFX

• Meadows music excluded from the web build to keep the PCK file under 2 MB

• Font changes for Korean, Japanese and Chinese

• Major translation and copy amendments and fixes


🐞 Bug Fixes

• Banquet mode: Book of Taliesin no longer heals you, and its position in town is corrected

• Banquet mode: Megalith story elements no longer appear

• Banquet mode: Nook's dialogue line about finally getting some sleep no longer plays

• Ellén Trechend does more than 2 moves in Stinky Princess mode

• Ellén Trechend level 2+ vanquished animation colour corrected

• Pucca's hand colour now matches the rest of its body at higher levels

• Dragon no longer goes off screen after being fed a Hesitance potion

• Nessie spawn/despawn animation sped up

• Queen Mab SFX when casting abilities

• Brahan speech bubble position corrected in the Sewer

• Ellen More's position in town corrected

• Beating a Horror with a feast in the Sewer no longer breaks the next battle

• If a battle ends due to a feast while the Princess is Fragile (or has any other buff/debuff), the VFX is now correctly cleared

• Drain Life hunger calculation fixed

• Fragile stamina loss calculation corrected

• Cleanse potion now correctly removes the Spoiled debuff from dishes

• Banneton no longer cancels Sustain

• Bite Back icon no longer stays when Humble/Resist is applied

• Silver Tipple no longer sometimes breaks due to a wrongly copied null value

• Brooklime now applies the correct number of craving boost copies

• Culinary: Double Masher now correctly copies dishes into the deck

• Arthur's Mantle now correctly applies the evasion VFX

• Leprechaun's pot no longer activates in the cell, or awards gold in the Kitchen, Crossing, Pucca's Palace or Hall of Vanquish

• Fish bubbles spawn chance corrected

• Dialogue no longer sometimes triggers during silver ingredient release

• Removed broken tiles from Pucca's Palace

• Potion inventory now auto-expands

• Filtering out all cravings in the inventory and then re-enabling them now shows the cravings correctly

• Unread lore UI alert for a Horror is now hidden during the Brahan Seer taste test

• Dishes in the Compendium no longer incorrectly show Spoiled status

• Compendium tab titles z-index fixed

• Compendium buttons are now a more uniform size and width

• Lore pagination now based on line count instead of character count

• Cooking station no longer reappears after using the artefact cabinet

• Cooking station: ingredients banner text now centred correctly

• Dish tooltip position resets on hover

• Dish ability text resizing now also resizes empty slot text

• Dish removal button text in the shop now scales dynamically

• Artefact card titles now shrink to fit instead of wrapping

• Artefact cards no longer have a label saying "Artefact"

• Dodge tooltip now shows its title

• Removed outdated Pitcher copy about expiring (the Pitcher no longer expires)

• Collected gold in run stats when vanquished now shows the total collected during the run (not the amount currently held)

• Death reason "Abandon" now correctly translated in vanquish stats

• Missing translation added for the Familiar Station Done button

• Name plates have more padding

• Text line spacing and padding corrections

• Font scaling corrections

• Inventory header font size reduced

• Cook button text on the cooking station now correctly sized for Korean, Japanese and Chinese

• Chinese font no longer cropped in dialogue

• Japanese font size reduced

• Salt or Vinegar game: you can now click out of the result screen

• Controller support for the Salt or Vinegar game

• Controller support for the skill tree

• Choosing a familiar with the analog sticks now works correctly

Patch Notes - 0.4.10

Hotfix


🐞 Bug Fixes

• If your last save was hall of vanquish and you go back to kitchen the cauldron now spawns correctly

Patch Notes - 0.4.9

This update brings a reworked Book of Taliesin. It's now a skill tree, and we've added more upgrades for your meta progression. Full patch notes below.


🔥 New Features

• Book of Taliesin is now a skill tree


🛠️ Changes and Improvements

• Ingredient bait ability only triggers when you feed the monster (not when the princess eats)

• Default music volume reduced to 35%

• Nimble now triggers when horror is 80% full or more


🐞 Bug Fixes

• Cooking multiple times in sewer no longer crashes game

• Run correctly resets if go back to kitchen from crossing

• Spurtle correctly applies hunger boost if princess eats

• Spurtle no longer triggers if there is no evasion

• Banquet dish ability only triggers if there is some feast applied already

• Flesh fork correctly applies shield at correct moment

• Timings fix for if quaich fires at same time as rally

• Dish hunger value calculation for picky passive corrected to show craving value correctly

• Number of campfire slots corrected in sewer for culinary mode

• "I didn't bring enough food" message won't happen when going through doors for culinary mode

• Silver tipple correctly places on ingredient pedestal

• Skill tree familiars now correctly unlock

• Skill tree prices correctly turn red if you cannot afford it

• Skill tree can read unlocked items (but cannot buy until activated)

• Cookware inventory correctly reset by skill tree

• New exclamation mark on book hides on closing

• Removed book icon VFX for skill tree triggered

• Artefact icon VFX when triggered

• No text popup for new biome heal/enter room heal

• Sometimes left click during some animations like silver ingredient can incorrectly cause dialogue to trigger, fixed

• Selecting dragon/princess coordinate corrected to be more centered

• Dragon roast attack SFX corrected

• Castle rooftop exit door hitbox size corrected

• Door hitbox hitting action button only triggers if player overlaps corrected

• Campfire not incorrectly darkened at night time

• Corrected chest position in quest room in loch

• Z-index fix for hall of vanquish

Patch Notes - 0.4.6

As we approach full release on 13 October 2026, we're doing everything we can to polish Hungry Horrors before that date. This patch brings a big collection of updates: a major VFX overhaul, Hall of Vanquish, a balancing pass, and massive bug fixing. This isn't the last patch before release, we've got more updates on the way.


🔥 New Features

• New room: Hall of Vanquish, a place to unlock and watch your favourite Princess vanquishes

• Animation shows current artefact/cookware that triggered an effect


🛠️ Changes and Improvements

• Elixirs now heal flat values (+5, +10, +20, +40), no longer a percentage

• Starting ingredients rebalanced

• Various other balance changes

• More info view for a dish in your inventory: the lore button now shows you the lore for that dish, you no longer need to know the recipe to see the lore for it

• Scratch animations and VFX added

• VFX polish for hunger/stamina numbers

• SFX pitch randomised for spice/craving hits

• Notification background more transparent

• Notification position corrected

• Font size for number VFX reduced slightly

• Bite VFX colour changed

• Status card animations improved

• Copy amends throughout

• Dish ability text popup shown when applying an effect

• Game events more spaced out, so move events like Acid and cookware events like Recoil overlap much less

• Status text colour corrections

• Nuckalavee's mire attack is now black goo instead of red, so it no longer looks like blood

• EAT/FEED copy changes

• Biteback now activates cookware that triggers on hit

• Hunger breakdown panel uses cookware icon instead of name

• Text popups wrapped to reduce width

• Text popup alignment centred more accurately above the Horror's head

• More dialogue for Lady Catherine when you die to certain Horrors

• Don't show hints if you've cleared the caves

• Demo complete room now hides UI

• Roadmap button hidden for now

• Release date added to title screen

VFX pass: Horror moves – Will Power, Cast Cloak, Potion Curse, Spoiler, Cast Dislike, Cast Hate, Cast Bait, Craving Strike (now faster), Spice Hit (now faster). Curiosity has also been renamed to Allure, with a new icon

VFX pass: Buffs and debuffs – Shield, Evasion, Blight (now with darker green tones), Poison, Acid, Hunger Boost, Fragile, Mire


🐞 Bug Fixes

• No longer soft locks on Chum Shower II

• Monster walk animations correctly added back in

• Status names re-populated

• Hand size resets correctly for new battles

• Will Power applied to an empty craving chain no longer breaks the Hair of the Dog potion

• Cookbook Taliesin correctly upgrades hunger and stamina amounts

• Balor's SFX corrected for Will Power

• Familiars no longer float in the rooftop scene

• Various cutscene handling fixes

• Discarding a mired dish now correctly removes the mired effect

• Shield VFX now correctly displays when re-applied

• Mire status no longer fires twice, which caused double the amount in the player's status inventory

• Wrong parallax background for Nessie fixed

• Reading a boss warning sign, then skipping dialogue and the boss reveal animation, no longer breaks and lets the Princess run around freely

• Wulver no longer incorrectly gives the same quest again on a third visit

• Gridiron correctly triggers for Bite Back

• Ormer Casserole correctly applies Hesitate if the craving chain was reset by Hate

• Ormer Casserole no longer incorrectly applies Hesitate to Grendel, who has the Fortification passive

• Faerie Plasma adds the correct status cards

• Opulent Gold release timing corrected

• Temporary visual glitch before dialogue loads fixed

• Cauldron no longer sometimes missing from the Banquet start room

• Buff stacking VFX no longer overlaps

• Dish effects correctly trigger buff VFX

• Feast/Poison/Acid/Burn VFX icons now trigger correctly when applied

• Palate Cleanser no longer removes Shield VFX

• Blight VFX no longer persists after the status is removed

• Nessie's animation speed reduced

• Queen Mab's cast animation corrected

• Hint for having a helpful potion now only triggers once, not per flavour

• You can now leave Hall of Vanquish from the title screen at any time via Escape/Back

• Fixed wrong z-index on the pillar in the cell

• Lady Catherine in the dungeon correctly applies mood animations

• Z-index corrected for receiving the Cauldron of Plenty

• Removed unlock trigger on mouse hover for doors

• Hearty correctly updates the hunger value after applying Hunger Boost

• Ceridwen's cauldron design corrected

• Slow Cook/Perishable animation now correctly shows

• Activation VFX added for more dish effects, e.g. Humble, Mellow, Glazed, Loveable

• Activation VFX added for more cookware, e.g. Baster

• Dish ability Tart's stamina restore amount corrected

• Copy for the amount of Evasion applied by Slippery corrected

• Gold Dust correctly applies Evasion VFX

• Summer Pudding now applies Dodge instead of Sidestep

• Soda Bread now applies Elusive instead of Brace

• Gold Flakes and Pantry now apply Hunger Boost to all dishes

• Baking Tray's hunger value updated on shuffle dish card

• Cooking with Basket equipped now shows one notification instead of one per dish

• Cookware status explainer tooltip now correctly shown

• Butter Dish delay added to prevent overlapping VFX when gold is added from cookware or dish abilities

• Text popup for the player centred more accurately

• Timing corrected for cookware that applies Cannot Be Hated

• Shield re-apply timing fixed

• Horn Cup correctly adds stamina on first discard

• Recoil VFX corrected for Mortar

• Spurtle correctly applies Hunger Boost based on Evasion

• Free Reroll correctly applies free rerolls

• Fixed broken frame in Nuckalavee's cast animation

• Damage multiplier for Fragile and monster level corrected

• Princess no longer briefly shows a one-frame fall animation when entering a room

• Ingredient panel at the bottom now has enough space to show Tipple when cooking and collecting loot

• VFX added for when a boss passive triggers

• VFX added for when Disease/Approach/Bait triggers

• VFX added for Bite Back status

• Spice Hit icon updated to match the Spice icon

• Brahan now always carries his rock, even on your first meeting

• Bite Back icon removed on fatality and when a Horror is full

• Kitchen spawn animation now correctly applies

• Wishlist button added to the demo complete room panel

Patch Notes - 0.3.4

hotfix


🐞 Bug Fixes

• Chests correctly appear in trove rooms in act 3 of banquet mode

• Pomander collect x2 spices buff applies to fishing and to nook events

• Disable temporarly game analytics for linux (causes crashes)

Patch Notes - 0.3.3

This patch brings a round of Banquet mode balance changes, and fixes the Steam Deck and Linux crash caused by textures failing to load.


🛠️ Changes and Improvements

• Banquet mode: chests and the sanctuary statue moved to before the cooking station

• Banquet mode: on medium well steak doneness, Horrors now start from level 2 instead of level 3

• Banquet mode: final boss rewards removed

• Banquet mode: Púca takes an additional step

• Banquet mode: balance updates

• Banquet mode and Culinary: slightly more ingredients dropped

• New turn banner animation now plays faster

• Ravenous status now based on the Horror's base hunger

• Horror balance updates


🐞 Bug Fixes

• Fixed the game freezing after 1 to 2 hours on Steam Deck and Linux, caused by textures failing to load. Texture caching added, which also gives a small performance boost

• Fixed Portuguese translations showing invalid characters

• Fixed empty rewards being given from nook

• Fixed card hover state sometimes breaking

• Overfeed particles now clamped

• Fixed Marool having negative hunger in Banquet mode on higher steak doneness tiers

• Fixed save scumming breaking when encountering a monster

• Fixed continuing a Banquet mode run stopping the title screen music

• Fixed Butter Dish not working with gold digger

• Fixed Horncup not correctly restoring on discard each turn

• Fixed chest clipping with the cookware chest reward from the bed in town

• Chests in Banquet mode no longer offer a recipe you already have

Patch Notes - 0.3.1

🐞 Bug Fixes

• Failinis inventory displays correct number of items

• Evasion potions copy corrected to display correct amount of evasion applied

Patch Notes - 0.3.0

Loch is officially out of beta. The Scottish Highlands biome is now live for everyone, bringing four new Horrors, a new quest, a new character and new dishes to discover, plus a brand new original score for the biome composed by Henry Taylor. Alongside that, this patch also carries a good number of balance changes and bug fixes.


🔥 New Features

• New biome: Loch is now fully released, set in the Scottish Highlands with four new Horrors, a new quest, a new character, a new ingredient and new dishes built around it

• Brand new original music for Loch, composed by Henry Taylor


🛠️ Changes and Improvements

• Dish balance changes across the board

• Stone of Giramphiel shield amount reduced to 3 per turn

• Fishing now available in Loch

• Mouse only players can now skip scenes by clicking the skip key icon


🐞 Bug Fixes

• Casting Bait, Hate or Dislike on an ingredient no longer always targets potato

• Sea background colour corrected

• Marool's shocked face when a seagull steals food no longer gets stuck

• Dish abilities no longer apply to the Horror if a seagull has stolen the dish

• Cleanse potion correctly removes debuffs

• Bite Back no longer triggers if a gull has stolen the food

• Pottage can now be removed in Banquet mode

• Mired dishes no longer lose their craving highlight border after Cleanse

• Demo complete screen is reachable again

• Banquet mode Act 2 on itch.io no longer broken due to an incorrect resource exclude path

• Fishing in Banquet mode can no longer reward silver ingredients or dyes


Thank you for playing and for helping shape Hungry Horrors during Early Access.

Patch Notes - 0.2.24

This patch unlocks new biome on Beta branch: Loch in Scottish Highlands with new horrors, dishes, quest, artefact etc ready for testing before release


🔥 New Features

• (BETA)new biome: Loch is now avalable for testing

• (BETA)Achievement for Nimue quest

• (BETA)Curse rooms for loch and megaliths

• Sentry crash anylitics added


🛠️ Changes and Improvements

• (BETA)Artefacts for loch and megaliths added

• (BETA)Nimue cutscene correcty appears in the game

• (BETA)Nimue quest aded

• Trow walk animation frame order corrected

• Tremor adds less rubble cards

• Cockatrice no longer freezes when casting sully

• Discard tablespoon from compendium correctly duplicates a random cookware

• Biteback applies correct amount of damage

• Max stamina correctly adjusts when cookware enabled is toggled on/off

• Chest loot tier glow color correctly matches highest tier loot inside

• Nessie and trow eat animation corrections


🐞 Bug Fixes

• Banquet mode loch door no longer locked

Patch Notes - 0.2.22

Hotfix


🔥 New Features

• Banquet mode achievements

• Game Analytics


🛠️ Changes and Improvements

• GDPR compliance


🐞 Bug Fixes

• Banquet mode loch door no longer locked

Patch Notes - 0.2.21

This patch introduces Banquet Mode to early access version of the game and the demo


🔥 New Features

• Banquet mode added to retail version

• Loch monsters included in banquet mode


🛠️ Changes and Improvements

• Banquet mode act II and III adjusted difficulty


🐞 Bug Fixes

• Banquet mode loch door no longer locked

• Banquet mode available in demo

Patch Notes - 0.2.20

This patch is a big one for performance. Opening the cooking station, swapping seasonings, changing cravings, and discarding cards are all noticeably smoother. We also updated the version of Godot the game runs on, which brings under-the-hood improvements across the board.

We're also opening up a public Beta branch on Steam for the first time. This lets you test upcoming features before they go into the main game. To opt in, right-click Hungry Horrors in your Steam library, go to Properties > Betas, and select the beta branch. The first feature available there is Banquet mode - a shorter roguelike run: 3 acts, permanent death, new dishes every encounter, and you know what a monster craves before you face it.


🔥 New Features

• (BETA) Banquet mode - a short-form roguelike mode: 3 acts, permanent death, dishes awarded after each monster battle, monster tastes revealed in advance

• (BETA) Banquet mode: new princess variants available - Basic, Random, Stinky, Clumsy, Diet, Lazy

• Dishes for Loch and Megaliths biomes added


🛠️ Changes and Improvements

• Performance improvements: cooking station UI, seasoning station UI, craving changes, and card discard are all less laggy

• SFX file sizes reduced

• Slippery now gives evasion based on x2 deck size

• (BETA) Banquet mode: get awarded a dish after each monster battle

• (BETA) Banquet mode: stats updated

• (BETA) Banquet mode: boss damage scales more gently

• (BETA) Banquet mode: hunger values scale faster

• Completing a steak in Banquet mode now triggers an unlock animation the first time you return to the mode select screen


🐞 Bug Fixes

• Apply Seasoning correctly overrides slot

• Dish card correctly shows applied seasoning

• Seasoning can be correctly overwritten

• Visual bug when removing the final inventory item no longer persists

• Repeating loot rewards removed

• Cleanse correctly unmires dish cards

• Vendor loot now populates correctly

• Cooking a single dish on the campfire no longer breaks the audio server

• No longer possible to get a recipe chest if there are no unlocked recipes left to learn

• {version} placeholder replaced with correct version number on welcome popup

• Pot Hook hunger boost bonus now correctly carries over to the next turn

• Saucier hunger boost bonus now correctly carries over to the next turn

• No longer rewarding duplicate spices

• Loot filters corrected based on act number


Features marked (BETA) are only available on the Beta branch. To opt in, right-click Hungry Horrors in your Steam library, go to Properties > Betas, and select the beta branch.

Patch Notes - 0.2.15

A balancing and bug fix focused patch today. Loot rewards, dish stats, fishing, biome spawning and more have all been looked at, plus nine new golden cookware pieces and quality of life improvements throughout.


🔥 New Features

• Golden Cookware: new golden cookware pieces are now in the game.


🛠️ Changes and Improvements

• Loot and spawning: loot rewards rebalanced and now spawn correctly across all biomes.

• Skippable animations: you can now skip the silver ingredient placement animation and boss intro animations.

• Inventory sorting: dishes are now sorted by flavour and craving by default, with name as a tiebreaker.

• Failinis now has an inventory where you can place dishes for him to eat.

• Lugh opens the shop directly after your first meeting with him, skipping the dialogue.

• Seasoning station: improved controller and keyboard support, and it now auto-assigns to an empty slot if one is available.

• Fishing spots despawn after 10 catches. Fishing loot rewards have also been rebalanced.

• Spicy mode: Horror levels reset on vanquish.

• Culinary mode: ingredients dropped are now based on cookbook recipes you have unlocked.

• Spice Hit: removes spice and deals -2 damage per spice removed.

• Craving Strike: removes a craving chain item and deals -3 damage per item removed.

• Cast Dislike, Hate and Bait now target ingredients based on what you have unlocked.

• Feasting dish now gives x3 ingredients.

• Crosh Curin restores 100% stamina.

• Firkin shield corrected to award 10 per free discard.

• Nook event (Clavie Burning): now correctly causes stamina loss instead of cinder gain.


🐞 Bug Fixes

• Toxic Bite correctly applies poison.

• Omer Casserole Deep Freeze amount corrected.

• Ingredient loot reward rebalanced.

• Slow Cook and Perishable correctly trigger at turn start.

• Dish hunger calculations for loved dishes with statuses like Blight corrected.

• SFX no longer occasionally plays twice at once.

• Bog Horror rooms now have a campfire for Culinary mode.

• Seasonings correctly apply status in Culinary mode.

• Nook Wassailing correctly awards Gravy instead of Vegetable Gravy.

• Rampart applies the correct amount of shield.

• Indulge now waits for the craving chain retrigger to finish before the monster turn starts.

• Controller: some popup menus were not focusing buttons correctly.

• Controller: Banquet modes can now be selected with the d-pad.

• Campfire was sometimes showing incorrect details about dishes and seasonings.

• Saltbox max stamina awarded calculation corrected.

• Removed audio from radio buttons during initialisation.

• Rally no longer fires on self serve.


Patch Notes - 0.2.13

A small patch today, but one with a frequently requested feature in it.


🛠️ Changes and Improvements

• Speed options: x1.5 walk speed and x1.5 combat speed are now available. This has come up a lot in feedback and we're glad to finally have it in.

• Cookware artwork: a handful of cookware pieces were missing their artwork. That's now sorted.


🐞 Bug Fixes

• "New" sticker z-index corrected

• Deep Freeze now correctly adds double hunger when a Freeze crave is active


Patch Notes - 0.2.12

Thank you so much for all your feedback, bug reports and suggestions, keep them coming. They help us improve Hungry Horrors with every patch.


🔥 New Features

• Spicy mode tooltip above the door now shows what level Horrors will start at


🛠️ Changes and Improvements

• Sort and filter dishes by tier removed

• Recipes no longer appear in troves and boss rooms

• Spice Hit move now shows how much damage it will cause

• Culinary mode ingredients dropped by Horrors increase by 5 per biome

• Culinary mode ingredients dropped by Horrors increase by 2 per level

• Gold Digger now gives 10 gold instead of 50

• Slowcook no longer stacks

• Dish ability explanation font size slightly reduced to fit on screen better

• Free discards gained from Digest, Free Discard potion and similar now expire at the end of the encounter, not the end of the turn

• Move name added to move tooltips

• Gold Plate and Gold Flakes reduced to 5% of total gold

• Gold Eater's hunger icon now differs from the Ravenous icon

• Moves that inflict damage or relate to steps are now colour coded red


🐞 Bug Fixes

• Horror decides its next move after turn start statuses are handled, stopping Fragile damage multiplier from carrying over incorrectly

• Roadmap button on the title screen now renders correctly in Japanese and Chinese

• Long craving chains now display in a grid so they don't push the Horror UI off screen

• Restart potion no longer overwrites cards with duplicates

• Hunger boost percentage now shows the % symbol in text

• Fragile damage lost is no longer calculated twice

• Spicy mode caps Horror level at a maximum of 1 level higher than the biome level

• Cached sort and filter settings are now applied correctly to inventory on initialisation

• Improved check for whether you have learned all available recipes, stopping recipe chests from appearing empty

• Spicy mode monster levels no longer reset after death

• Merlin spawn animation now blocks input until dialogue starts, stopping dialogue from getting stuck on screen

• Null reward from fishing no longer occurs

• Dress no longer changes colour during the Púca reveal animation

• Tremor no longer uses up free discounts

• Blight tooltip value corrected

• Toxic Bite move tooltip copy corrected


Thank you for playing and for helping shape Hungry Horrors during Early Access.

Patch Notes - 0.2.10

A small patch with a couple of fixes and a tweak to spicy mode boss scaling.

Thanks as always for the bug reports.


🛠️ Changes and Improvements

• Boss hunger in spicy mode scales less dramatically


🐞 Bug Fixes

• Second Thought potion and Doubt dish ability no longer break the Horror's next move

• Dishes with no ability no longer show a null ability

• Failinis achievement now triggers correctly when you feed him


Thank you for playing and for helping shape Hungry Horrors during Early Access.

Patch Notes - 0.2.9

Hey everyone, big update for you today: 0.2.9

First off, thank you for all the positive reviews and constructive feedback. We're really happy with how the game has been received, and we do listen. One thing we've heard from more experienced deckbuilder players is that the game can feel a bit too easy and too repetitive, with not much left to do once you reach the last biome. This patch is our response: new modes, a rework of Horror mechanics, and a rework of dish mechanics. And for anyone who likes the game as it is, Vanilla mode keeps things close to how they were, and all your existing saves are automatically set to it.


🔥 New Features

Game Modes

• Vanilla Mode: the standard experience; all existing saves default to this

• Spicy Mode: harder adventure for experienced players: potions and seasonings don't persist on death; biomes scale up on revisit

• Culinary modifier: dishes are consumed when served; draw Pottage if deck runs out; Horrors drop ingredients

• Gourmet modifier: no more RNG tastes, you know all Horror preferences

• Achievements for Spicy Mode

Horror Moves

Horrors now follow attack patterns instead of chance-based moves. Some have multiple phases. Move intentions are split into separate categories. New moves:

• Tremor: replaces dishes with rock cards

• Faerie Flame: adds ember cards to your deck

• Faerie Magma: adds magma cards to your deck

• Faerie Plasma: adds ember and magma cards to your deck

• Goldeater: feeds on gold and hunger

• Scratch: incremental damage phases

• Fortify: casts fortification for X turns

• Munchies: casts munchies for X turns

• Enshroud: casts cloak for X turns

• Glutton: casts greed for X turns

• Bait: if Horror gets this ingredient dish, steps forwards

• Diet: casts Portion Control for X turns

• Gnaw: casts Nibble (hunger dealt is capped)

• Snappy: casts Bite Back (if fed, lose stamina)

• Weaken: casts Fragile, Princess debuff takes more stamina damage

• Curiosity: adds lure cards to deck

• Spoiler: casts Spoil Curse, one dish in hand gets zero hunger

• Will Power: removes X dishes from a craving chain

• Craving Strike: removes one item from craving chain, deals % damage for the same value

• Drain Life: -X stamina, +X hunger (smaller for hunger)

• Siphon: Horror gains hunger equal to Princess stamina

• Cast Haste

• Spice Hit: Horror does damage equal to 50% of total spices collected

• Cookware Curse: all cookware disabled

• Resistance: casts Resist, Horror negates debuff X times

• Infect: adds spore cards to your deck

• Potion Curse: cannot use any potions

Dish Abilities

• Melting: destroyed on discard

• Ingredient Love: dishes with X ingredient will be loved next turn

• Reheat: on discard, choose a dish from discard pile to add to hand

• Forage: on discard, choose a dish from draw pile to add to hand

• Disposable: free to discard

• Dodge: gain X evasion on discard

• Sidestep: gain X evasion on serve

• Elusive: gain X evasion on self-serve

• Anticipate: gain X evasion when left in hand

• Fortify: gain X shield on discard

• Plated: gain X shield on serve

• Sustain: gain X shield on self-serve

• Brace: gain X shield when left in hand

• Hearty: gain X hunger boost on discard

• Filling: gain X hunger boost on serve

• Nourish: gain X hunger boost on self-serve

• Retain: dish returns to hand after use

• Humble: removes Horror buffs

• Appetiser: gain X hunger next turn if first dish served

• Light: gain X evasion if first dish served

• Robust: gain X shield if first dish served

• Rich: gain X gold if Horror fully fed

• Tart: gain X stamina if Horror fully fed

• Rustic: gain X ingredients if Horror fully fed

• Glazed: gain X potions if Horror fully fed

• Gold Flakes: hunger scales with total gold

• Slippery: gain evasion based on deck size

• Rampart: gain shield based on discard pile size

• Pantry: hunger scales with draw pile size

• Scraps: gain hunger per free discard

• Doubt: change Horror's move on discard

• Reshuffle: triggers shuffle

• Deep Freeze: x2 hunger if craving is frozen

• Indulge: retrigger craving chain on self-serve

• Scoff: x2 hunger if Horror is X steps away

• Endure: gain X shield if Horror is 80% fed or more

• Nimble: gain X evasion if Horror is 20% fed or less

• Rooted: X hesitate if Horror has no craving

• Apothecary: X hunger next turn based on total potions

• Banquet: doubles the feast applied to a Horror

• Trim: gain X free discard on serve

• Digest: gain X free discard on self-serve

Potions

• Dispel: removes Horror buffs

Cookware

• Honey Dipper: start combat with X evasion

• Costrel: start combat with X shield

• Piggin: start combat with double hunger

• Mazer: start combat with hunger boost

• Ewer: gain 10 shield when monster 2 steps away

• Firkin: shield equals number of free discards

• Spurtle: boosts hunger by % evasion

• Skimmer: craving freeze applies x2 hunger

• Flesh Fork: on lost stamina, add 50% of value as shield


🛠️ Changes and Improvements

• Craving Strike now hits for craving chain size and no longer removes a chain item

• Loot filters by biome; harder biomes yield better loot

• Feast stacks; hunger dealt scales with stack size

• Hunger, stamina, and flavour seasonings no longer take up a dish slot and now stack

• Some seasoning effects stackable

• Seasoning levels removed (Mint II becomes 2x Mint in inventory, etc.)

• Some dish abilities can no longer be overwritten by seasonings

• Multiple seasonings can now drop from chests

• Compendium: pagination added to Horror preference lists

• Crossing dish chests will never show starting dishes

• Banquet modes start with scrolls instead of gold

• More Info button can now be bound to spacebar

• Seasoning Station moved out of the kitchen (crossings only)

• Performance improvements across: cooking, starting a battle, discarding, opening chests


🐞 Bug Fixes

• Dealt cards sometimes animated from the discard pile incorrectly

• Null card no longer appears after using Reheat or Forage

• Mired cards no longer show tooltips

• Overlay z-index fixed when randomising Horror tastes

• Can no longer move around during boss/Puka reveal animation

• Brahan Seer taste test fixed

• Controller/Steam Deck: can now select a dish after using Reheat or Forage

• Controller/Steam Deck: can now select yes/no after removing a dish at vendor

• Blight total copy updated

• Puka can no longer steal more gold than you have

• Cast Fragile icon now matches the Fragile icon

• Mire no longer shows a stamina value on tooltip

• Mug no longer incorrectly shows -20 stamina

• Shell Out no longer incorrectly shows -3 stamina

• Acid no longer incorrectly shows a stamina value

• Recipe loot More Info no longer fails to select the recipe

• Gold Plate and Gold Dust dish abilities now calculate correctly

• Craving Strike was hitting for double the intended amount

• Will Power bugfixed

• Hue shift for monsters above level 2 fixed

• Monster level cap in Vanilla Mode corrected

• Curse Ingredient, Curse Flavour, Cast Bait, Cast Dislike, Cast Hate move values corrected

• Appetiser hunger boost calculation corrected

• Marool fight capped at 4 seagulls

• Monster move could sometimes be set to nothing: fixed

• Loot rewards per act corrected in Banquet Mode

• Culinary Mode state now persists correctly between campaign and banquet

• Tutorial stamina deduction on discard fixed

• Monster scaling in Banquet Mode corrected

• Move values now correctly reflect incoming damage

• Empty tooltip no longer appears when hovering a dish card ability

• Puka scaling fixed

• Dish removal popup in shop now retains focus correctly

• Spice inventory now auto-expands for new spice types

• Seasoning Station warnings now show correctly when an ability can't be overridden

• Dish ability tooltips now display correctly during cooking

• Pudding Basin hunger boost now persists


Thank you for playing and for helping shape Hungry Horrors during Early Access.

Patch Notes - 0.2.2

The Seashore has opened its shores. This update introduces a brand new biome to explore, complete with 4 new Horrors to feed, 7 new dishes to collect, a new ingredient, artefact, familiar, potions, seasonings, NPC and quest. There is plenty to discover along the coast.

A special thank you to our amazing Discord community who have been contributing translation updates to help make Hungry Horrors better for players around the world. If you spot anything in the translations that doesn't look right, come join us on Discord and let us know. We have a dedicated document there with all the copy so you can help us get it right.

Thank you as always for your bug reports and feedback. They continue to shape the game.


🔥 New Features

• Seashore biome

• 4 new Horrors

• 7 new dishes

• New ingredient: Shellfish

• New artefact, familiar, potions and seasonings

• New NPC and quest


🛠️ Changes and Improvements

• More fishing loot

• Púca hunger buffed for Seashore

• Nutmeg IV is now Legendary rarity instead of Common

• Sort order remembered

• Community translation updates (mostly Japanese)


🐞 Bug Fixes

• Using the lore button in dish details now correctly navigates to dish lore (controller and Steam Deck only)

• Artefact cabinet pagination fixed

• Instances of ability named "Random Ability" on dish cards removed

• Run Statistics no longer shown too early during fatalities

• Max stamina now updates correctly after Púca steal (e.g. if Tyg is stolen, max stamina reflects this)

• Card hitboxes disabled when draw/discard pile, potions, or compendium are open

• Back button for monster tastes in Compendium now correctly fires

• Draw/discard pile now remembers Horror's taste preferences after changing page

• Chafing Dish now triggers correctly when adding a dish after reloading a save

• Left click movement available after second Morgana cutscene

• Accidental double click on Lady Catherine no longer breaks the speech bubble

• Crowd Pleaser hunger calculation corrected when dish is hated

• Rose quest item now correctly appears in Town

• Fixed text variables breaking in certain localised strings

• Slowcook card outline flicker resolved

• Petting familiar after changing dress colour now correctly detects the new colour

• Cave and forest music no longer occasionally plays in the Crossing

• Using the left analog stick to navigate the title screen or Compendium with a popup open no longer focuses the wrong button

• "Discord" button text formatting fixed

• Status cards correctly removed from cookbook

• Lock status text for dishes and cookware found in the Loch corrected


We hope you enjoy the Seashore and everything it has to offer. Thank you for playing and for helping shape Hungry Horrors during Early Access.

Patch Notes - 0.1.16

Our first content patch since the Early Access release has arrived.

Many of you noticed that the NPCs in the Woods, Bog, Meadows and Town did not have their own quests yet. This update changes that. Revisit Herne, Wulver, Fear Gorta and Ellen More to discover new questlines and unlock new mechanics including familiars, fishing and dress colour customisation.

Thank you for all the feedback and bug reports that helped shape this update.


🔥 New Features

• Familiars

• Fishing

• Fear Gorta quest reward

• Fear Gorta spice shop

• Ellen More quest

• Dye shop

• Dress colour customisation with dyes

• New achievements


🛠️ Changes and Improvements

• You can now pet Merlin's frog

• Steam Deck feedback addressed, improved text legibility for run statistics, Book of Taliesin and ingredient descriptions

• Steam Deck feedback addressed, fixed overlapping and cut off UI at native resolution

• Púca no longer available in Brahan Seer's taste test

• Button to cancel throw in combat for mouse users

• View inventory in shops for mouse users

• Feast now applies at the start of the Horror's turn

• Cookware chest moved forward in the kitchen

• Potions, seasonings and ingredients inventory shown when choosing from chest

• View Deck button when choosing a dish from a chest

• Deck summary of flavour and craving totals available when cooking

• Dish lore button added to dish stats

• Run stats and unlocks on fatality no longer triggered by pressing any key

• Dye prices adjusted

• Patch notes and feedback selectable on title screen with controller and Steam Deck

• Achievements added for the latest NPC quests


🐞 Bug Fixes

• Traditional Chinese Love, Like and Hate translations fixed

• Unlocked familiars now save correctly per save file

• Leaving a room with a caged squirrel no longer traps the player

• Discarding cookware with a controller now refocuses the empty slot correctly

• Town props aligned correctly to the floor

• Sorting now respects flavour changes from seasonings

• Controller navigation of monster tastes in the compendium fixed

• Discarding cookware in compendium no longer locks controller navigation

• Backing out of monster tastes in compendium now returns one level only

• Title screen now supports analog stick navigation

• Equipped spices no longer scatter in the spice shop inventory bar

• Some compendium inventory titles translated

• Discard info during battle now displays correctly

• Fishing quest no longer stuck in a loop

• Death warning no longer triggers incorrectly when gaining stamina in the nook

• Act 1 popup no longer blocks mouse clicks in the crossing room

• Mortar now correctly triggers before goblet


We hope you enjoy the new quests and mechanics. Thank you for playing and for helping shape Hungry Horrors during Early Access.

Patch Notes - 0.1.9

Released on 9 February 2026, this is our first patch since we launched Hungry Horrors.. Since then, we’ve received a lot of feedback, bug reports, and suggestions. This update focuses primarily on squashing as many issues as possible, while also addressing some of the most common requests with a few quality-of-life improvements.


🔥 New Features

• Skippable dialogue.

• Dishes sortable by flavour and craving.

• 5 save slots now available.


🛠️ Changes & Improvements

• Added confirmation for seasoning when there is only 1 slot.

• Gold is no longer capped at zero, and can go into debt.

• Pressing the back/discard button while nested in the Compendium now navigates back one level.

• Discarding cookware now shows a confirmation popup.

• Púca lore is now available.

• Tooth potions will still change the craving if Crave Freeze is active.

• Sort criteria is now remembered.

• You can now view your current deck when using a campfire.


🐞 Bug Fixes

• Game no longer opens on the wrong monitor (Windows).

• Applying seasoning to a dish when the page is greater than 1 now works correctly.

• Missing translations added for the Cook button.

• Seasoned dishes now show up correctly in the shop.

• Spit Skewer now correctly retriggers on the last step if the dish is loved.

• Draw and discard pile pagination fixed.

• “Petted Lady Catherine” achievement now triggers the moment you pet, rather than requiring extra petting to get a reaction (not available in Playtest).

• Feedback (game) button within the Compendium now correctly links out to the Early Access feedback form.

• Pausing in the Nook before using the bed no longer shows the Nook overlay.

• Town ambience now loops correctly.

• UI now remains visible after the Morgana scene in Town.

• Removed an invisible chest in the Nook room.

• Brahan Seer taste test now deducts the correct number of scrolls, matching the listed price.

• Door unlock trigger moved slightly left so the player sees the unlock animation before returning through the previous door.

• Hesitance potion is no longer overruled by Goblet cookware.

• Gravy Boat no longer triggers at the end of battle.

• Purge Remedy potion now correctly restores hunger values to what they were before Purge was applied.

• Duplicate gold loot doors removed in certain edge cases.

• Seasoning filter no longer overlaps the dish card.

• Seasoning page now stays the same after applying seasoning to a dish.

• When max stamina is greater than 100, changing zone no longer appears capped at 100 until taking damage or healing.

• Nook “are you sure?” confirmation now appears if you are about to die.

• Brahan Seer taste test now correctly updates the hovered dish card like icon to reflect the Horror’s preference.

• Corrected spelling issues in Simplified Chinese, Traditional Chinese, Japanese, Polish, and Ukrainian.

• French, Italian, and Spanish are no longer mixed up.

• Reloading a save game no longer crashes in certain instances.

• Recipe reward chest now gives gold if the player already knows all rewardable recipes.

• Discarding cookware mid-battle no longer exits battle.

• “Choose x2 items from chest” scroll upgrade is now capped to x1 item if you run out of awardable recipes.

• Hated dishes with any craving ability now reset their craving chain.

• Hesitate is no longer incorrectly overwritten when it is the first step.

• Seen spices are now included in saves, preventing the “new” sticker from reappearing after reload.

• Thousand formatting fixed for negative gold values.

• Can no longer spam heal with Sanctuary.

• Hesitate is no longer applied if the Horror is not going to step.

• Nook typos fixed.


That’s all for this update. Thank you for all the reports and suggestions, they have helped a lot.

Please keep the feedback, bug reports, and suggestions coming. If you want to have a bigger influence on where Hungry Horrors goes next, join our Discord and share your thoughts with us directly.

Patch Notes - 0.1.6

Released on 17 January 2026, this update focuses on Windows recording compatibility and a critical Nook fix ahead of launch.


🛠️ Changes & Improvements

• Windows fullscreen now uses borderless mode, improving compatibility with OBS and preventing black screen capture issues.


🐞 Bug Fixes

• Nook event “Burryman” now correctly offers 2 dishes instead of 100.


That’s all for this update.

Patch Notes - 0.1.5

Released on 14 January 2026, this update delivers balance tweaks and stability fixes.


🛠️ Changes & Improvements

• Balance changes across multiple systems.


🐞 Bug Fixes

• Compendium window opens correctly while dreaming.

• Duplicate exit door types no longer appear.

Patch Notes - 0.1.3

Released on 11 January 2026, this update adds animation polish and improves controller handling.


🛠️ Changes & Improvements

• More idle animations added for the Princess.

• Pagination added to dish details in the Compendium.


🐞 Bug Fixes

• Controllers connected via USB now correctly switch between controller and mouse modes.

Patch Notes - 0.1.2

Released on 10 January 2026, this update focuses on balance and item consistency.


🛠️ Changes & Improvements

• Table Fork first reroll is now free.

• Pink button hover state darkened for improved contrast.


🐞 Bug Fixes

• Silver ingredients now correctly spawn in rooms.

• Vendor room cave parallax foreground removed.

• Revitalising restores the correct amount of stamina.

• Chafing Dish correctly grants +1 hunger per dish added.

• Basket correctly grants gold per dish added.

• Dish inventory now expands correctly in rare edge cases.

• Monster levels no longer inflate when revisiting the same biome.

Patch Notes - 0.1.1

Released on 8 January 2026, this update improves controller detection and expands localisation.


🔥 New Features

• French, German, Italian, and Turkish language options added.


🛠️ Changes & Improvements

• Taliesin Scrolls now appear in Town and all boss rooms.

• Controller detection improved.

• Mouse input disabled when tabbed away from the game.

• Controller unplug events now detected correctly.


🐞 Bug Fixes

• Seasoning station softlock fixed for paginated dishes.

• Seasoning override confirmation edge case resolved.

• Taliesin Scrolls now correctly granted when vanquished.

• Eating Palate Cleanser dishes now correctly removes goo from mired cards.

• Softlock fixed when skipping tutorial after using the kitchen cooking station.

• Disabling fullscreen now allows window resizing on Windows.

Patch Notes - 0.1.1

Released on 4 January 2026, this marks the first official Early Access version of Hungry Horrors.


🛠️ Changes & Improvements

• Confirmation added when overriding seasonings.

• Camera panning jitter reduced.

• Crossing door labels now display biome names instead of “Proceed”.

• Queen Mab and Gancanagh faerie fire now burns 2 cards.

• Quit confirmation now displays how long ago progress was saved.


🐞 Bug Fixes

• Spriggan apple spawn SFX now plays during fatality.

• Merlin now spawns at the correct moments.

• Revitalising now correctly triggers at end of combat.

• Fatality now correctly triggers when stamina reaches exactly zero.

Patch Notes - 0.0.108

Released on 30 December 2025, this update expands lore, progression depth, and seasoning systems.


🔥 New Features

• Lore added for artefacts, characters, and events.

• Merlin added.

• Morgana added.

• Seasoning station added, allowing ability overrides.

• Cookware tab added to the Compendium.

• Monster levels introduced.

• Púca added.


🛠️ Changes & Improvements

• Craving chains no longer reset when the Princess eats.

• Lore pagination added.

• Eat reminder hint added.

• Quest items added for new NPCs.


🐞 Bug Fixes

• Lady Catherine first death dialogue now triggers at the correct moment.

• Speech bubble sizing corrected.

• Water reflections now appear during fatalities.

Patch Notes - 0.0.103

Released on 21 October 2025, this update focuses on UI polish, translation fixes, and small balance tweaks. 🍽️


🛠️ Changes & Improvements

• Screen reading shaders disabled for the Itch web version.

• UI for choosing artefacts refined for clarity.

• LOVE NERF – Love no longer overpowers cravings.


🐞 Bug Fixes

• Controller-only pause menu navigation corrected for the settings section.

• Petting Lady Catherine by the kitchen exit door no longer freezes the player.

• Fixed Nook translations in Korean and Ukrainian.

• Minor text and UI tweaks and fixes.


That’s all for this update! Thank you for your feedback and reports, they help us keep improving Hungry Horrors. 🍽️

Patch Notes - 0.0.102


🔥 New Features

• Achievements added.

• You can now click on the Princess.

• Lady Catherine can be petted before each run.

• The Princess now has a bored animation.


🛠️ Changes & Improvements

• Love and Hate mechanics now explained by Lady Catherine.

• Artefacts now explained by Lady Catherine.

• Reduced number of on-screen notifications.


🐞 Bug Fixes

• Feast text overlapping fixed.

• Brahan Seer dialogue no longer causes the player to freeze.


That’s all for now! Thank you for playing and sharing your feedback. More updates are coming soon. 🕹️

Patch Notes - 0.0.100

This is one of our biggest updates yet, introducing Cookware, Seasonings, and a redesigned Nook inspired by real British folklore events. 🍽️ Alongside new content, we’ve added major deck-building upgrades, performance improvements, and a long list of bug fixes based on your feedback.


🔥 New Features

• Cookware added – forget about relics. In Hungry Horrors, you collect Spatulas, Goblets, and Tygs.

• Seasonings introduced – honey, gravy, or horseradish can now enhance your dishes.

• Collect spices to buff your ingredients, with mixes tied to specific foods.

• Upgradable Dishes – some meals can now be improved mid-run.

• Book of Taliesin lets you buy upgrades that persist between runs.

• Meet Brahan Seer and his Adder Stone, revealing each Horror’s favourite foods.

• Compendium redesigned for easier browsing.

• Nook events fully reworked, inspired by real events from across the British Isles.


🛠️ Changes & Improvements

• Artwork added for Seasonings and Cookware.

• Gold is now lost on vanquish.

• Cursed rooms appear 2–3 times per biome.

• Better overall performance and smoother combat flow.

• Nook events fully reworked.

• Choosing a dish now displays which dish you selected.

• Ravenous is now a percentage-based effect.

• Cooking interface now includes filters by flavour or craving.

• Dishes can be sorted by name, newest, hunger, stamina, loves, likes, dislikes, or hates.

• Improved controller and mouse input swapping.

• Dialogue confirm and next actions now triggered only by main control bindings.

• Spriggan now steals two dishes.

• Better readability and pacing across late biomes.


🐞 Bug Fixes

• Parallax foreground layer fixed during fatalities.

• Opening the Compendium during a Nook now layers correctly.

• In the shop, pressing Escape while the dish removal menu is open now correctly closes it.

• Tutorial issue fixed where holding run left at high speed prevented cards from dealing.

• Speech bubbles in Chinese no longer go off-screen.

• Compendium can no longer be opened during fatalities.

• Clicking the bottom left corner of a card no longer selects the wrong card.

• Lady Catherine dialogue stacking in the kitchen fixed.

• Status gain notifications now offset properly to avoid overlap.

• Palette Cleanser now removes only negative statuses.

• Escape key opens the quit menu in combat, except when a card is selected.

• Fixed rare issue when leaving cooking too quickly caused pots or data not to save.

• Vendor prices now update colour correctly when you cannot afford an item.

• Cleanse now removes poison animation as intended.

• Fatality floor alignment corrected.

• Mouse click no longer sticks to walls.

• Horror info button behaviour corrected.

• Cat click no longer sends the Princess walking across the room.

• Cookware cards can no longer be hovered during dialogue.

• Cards now correctly reappear after using a potion.

• Arrow key navigation fixed in controls menu.

• Tab and Escape keys now prioritised correctly in Compendium and loot selection.

• Basket interaction fixed.

• Font size no longer stuck at smaller size when switching between dish cards.

• Inputs stop firing when the game window loses focus.

• Some lag spikes during combat reduced.


That’s all for this patch! 🍽️ Thank you for all your feedback and bug reports, they’ve been a huge help. Keep sharing your thoughts, and see you in the next update!

Patch Notes - 0.0.99

Released on 2 October 2025, this update reworks Nook events and improves early game flow and controls.


🔥 New Features

• Nook events reworked.


🛠️ Changes & Improvements

• Quest item rewards re-aligned.

• Performance improved.

• Tutorial now offers Yes and No instead of Skip.

• Kickstarter and newsletter links added to the main screen.

• Improved controller and mouse input swapping.


🐞 Bug Fixes

• Mouse click no longer gets stuck on walls.

• Horror information button behaviour fixed.

• Clicking the cat no longer makes the Princess walk far away.

• Cookware cards can no longer be hovered during dialogue.

• Cards now correctly auto pop up after using a potion.

• Arrow keys now work correctly in the controls menu.

• Tab and Escape priority fixed when opening the Compendium and while choosing loot.

• Basket fixed.

Patch Notes - 0.0.98

Released on 20 September 2025, this update adds new Horrors, introduces spice cards, and adjusts curse and progression pacing.


🔥 New Features

• Water Leaper added.

• Queen Mab added.

• Gancanagh added.

• Alp Luachra added.

• Spice cards added.


🛠️ Changes & Improvements

• Gold is now lost on vanquished.

• Cursed rooms now appear 2 to 3 times per biome.

• More variety added to starter recipes and ingredients.

• Pause before “Your turn” adjusted, it was triggering too quickly.

• Cookware is now awarded more rarely.


🐞 Bug Fixes

• Fatality floor alignment fixed.

Patch Notes - 0.0.97

Released on 6 September 2025, this update adds new item artwork and resolves several combat and UI issues.


🛠️ Changes & Improvements

• Artwork added for seasonings.

• Artwork added for cookware.


🐞 Bug Fixes

• Fatality black screen can now be toggled.

• Escape now opens the quit menu as usual in combat, except when a card is selected.

• Fixed an issue where leaving immediately after cooking could prevent food data from saving and block leaving the room.

• Scroll price no longer resets to 1 when re-talking to Brahan.

• Vendor item prices now correctly change colour when funds are too low.

• Cleanse no longer leaves poison animation behind.

Patch Notes - 0.0.96

Released on 9 June 2025, this update introduces major deckbuilding systems, performance improvements, and a large set of fixes across cooking, combat, and UI.


🔥 New Features

• During cooking, you can now filter dishes by flavour and craving.

• During cooking, you can now sort dishes by name, newest, hunger, stamina, loves, likes, dislikes, and hates.

• Seasonings can now be collected as loot.

• Seasoning stations added, allowing you to enhance individual dishes in your deck.

• 100 new Chef’s Kit items added with deckbuilding mechanics.

• New NPC added that allows you to test a Horror’s tastes.

• Overfeed amount is now shown at the end of battle.

• Loot reveal animation added.

• Choosing two loot items is now a Book of Taliesin feature.

• Compendium redesigned.

• Checkpoints added to later biomes.

• Selecting a dish now highlights which dish was chosen.

• Ravenous now scales as a percentage.


🛠️ Changes & Improvements

• Vanquished screen now shows the amount of silver ingredients found.

• Some combat-related lag spikes reduced.

• Quiver analytics removed.

• Minimum supported save version updated.


🐞 Bug Fixes

• Parallax foreground layer now behaves correctly during fatalities.

• Dungeon biome announcement no longer appears when loading a save into the tutorial room.

• Opening the Compendium during a Nook is now layered correctly.

• Pressing Escape while the dish removal menu is open now correctly closes it.

• Nook notification now correctly says “added” when adding a dish.

• Tutorial no longer fails to deal cards when movement speed is set very high.

• Chinese speech bubbles no longer go off-screen.

• Compendium can no longer be opened during fatalities.

• Clicking the bottom-left corner of a card no longer selects the wrong card.

• Lady Catherine dialogue no longer stacks in the kitchen.

• Status notification alerts are now offset correctly and no longer overlap.

• Palate Cleanser now removes only negative statuses.

Patch Notes - 0.0.95

Released on 6 June 2025, this hotfix focuses on tutorial flow and localisation stability.


🛠️ Changes & Improvements

• None.


🐞 Bug Fixes

• HOTFIX: Tutorial dialogue no longer gets cut off.

• Translation-related issues fixed.


That’s all for this hotfix. Thanks for reporting these issues so quickly. 🍽️

Patch Notes - 0.0.94

This update introduces a new biome reveal, end-of-run stats, and clearer item unlocks — plus a selection of bug fixes and quality-of-life improvements based on your feedback. 🍽️


🔥 New Features

• Bog biome revealed after completing the demo.

• End-of-run summary shows stats and unlocked items.

• Unlock popups now appear when gaining new items.


🛠️ Changes & Improvements

• Princess footsteps now have sound effects.

• Notification added when entering a new biome.

• Floor visuals slightly raised for clarity.


🐞 Bug Fixes

• Speech bubbles now appear more centrally on screen.

• Tooltips no longer get cut off in loot chests with 4+ items.

• Eating a “skip turn” dish now correctly skips the turn.

• Cannot abandon runs while still in kitchen or tutorial areas.

• Text Server Data included — CJK fonts now wrap correctly.


That’s all for now! If you’ve played the demo, we’d love to hear what you think. Share your thoughts via our feedback form or hop into the Discord. The next patch will focus on balance and new content. 🕹️

Patch Notes - 0.0.93

This chunky update brings gameplay tweaks, translation support, and a hefty list of bug fixes based on your feedback. 🍽️ We've also introduced new features that improve strategy, usability, and quality of life.


🔥 New Features

🍽️ BETA translations added for all supported languages.

• Buff rerolls available for gold.

• In-battle hints and reminders added.

• Keyboard-only controls supported.

• Dish card details viewable during battle.

• Option to abandon the run from the pause menu.

• Feedback option added to the in-game menu.


🛠️ Changes & Improvements

• Inventory accessible while browsing the shop.

• Princess position adjusted – now more centred on screen.

• Mysterious reward added to entrance chests.


🐞 Bug Fixes

• Card flickering in graveyard and draw pile removed.

• Floor-click shortcut no longer causes the Princess to slide past curses.

• Wall clipping via left-click removed.

• Clicking anywhere on screen now triggers walking, not just the floor.

• Tab key now cycles through compendium tabs properly.

• Infinite item glitch with Lady Catherine hand-outs fixed.

• Boss skip via signpost reading removed.

• Consumable dishes now removed from deck after use.

• Consumables now count toward minimum deck size checks (shop and battle logic).

• "Hit or Miss" no longer stacks effects.

• Poison status updated – now displays “-2 stamina per turn.”

• Input detection debounced – no more flickering between mouse and controller modes.

• Cancelling a throw no longer auto-selects the returning card.

• Buff icons no longer disappear after reloading.

• Emitted coins stay put – no longer follow the player.

• Artefact card flicker on hover resolved.

• Locked door speech bubble now correctly placed.

• Monster and loot room spacing improved for better pacing.


That’s all for this update! Your feedback continues to shape Hungry Horrors. 🍽️ Let us know what you think, and keep an eye out for the next patch.

Patch Notes - 0.0.91

This update focuses on platform and control improvements to enhance accessibility and compatibility.


🛠️ Changes & Improvements

• Steam support added.

• Full controller support introduced.

Patch Notes - 0.0.90

This is a small hotfix addressing issues introduced in the last major patch. Due to the significant changes between v0.0.88 and v0.0.89, players will be forced to start a new game.


🛠️ Hotfix

• Save files from v0.0.88 are no longer compatible – a new game is required.

Patch Notes - 0.0.89

Happy St Patrick’s Day! ☘️ This is our biggest and most significant patch yet, bringing major gameplay improvements, mechanics reworks, new NPCs, and refined UI elements. We've also added new room types, introduced stamina, and fixed key issues reported by the community.

Lines marked with 🍽️ come directly from community feedback. Thank you for helping shape Hungry Horrors!


🔥 New Features

🍽️ Mechanics rework. Fundamental changes to improve game flow.

🍽️ Cards are now dealt one at a time at the start of a new turn.

• New abilities added to cards.

🍽️ Potions can now be used outside of combat.

• Meet Bluecap, Herne the Hunter, and Lugh. Our first NPCs have arrived.

• New shop screen for a better trading experience.

🍽️ Lady Catherine can now be petted in both the tutorial and home page.

🍽️ Can now discard cards during encounter strategically.

• New room types:

- The Nook. A mysterious new space to explore.

- Quest Room. Meet NPCs and take on challenges.

- Campfire. Cook some additional dishes.


🛠️ Changes & Improvements

• Updated engine version to Godot 4.4.

• More detailed text alerts and visual effects when applying statuses to horrors.

• Starting adjustments:

- Start with x3 silver ingredients.

- Starting deck now consists of 10 dishes.

• Silver ingredient pedestal now auto-triggers when walking past.

• Chains of food now summarise hunger gained at the end instead of spamming notifications.

• Steps bar changed to a solid colour bar with legends for better readability.

🍽️ Princess no longer loses 1 hunger per turn.

• Princess now has stamina instead of hunger. Eating a dish restores stamina based on its value.

• Card design cleaned up to reduce clutter.

• Recipe cards now have an option to view the final dish card.

• Parallax component upgraded for better performance.

• Dialogue audio improved to sound more pleasant.


🐞 Bug Fixes

• Loved and hated dishes now correctly display hunger values in the breakdown.

🍽️ No more rushing to chests. Chests now despawn properly and cannot be interacted with once gone.

🍽️ Wrong stats on Cornish pasty fixed.

• Lady Catherine's exclamation mark now correctly hides when prompted to talk.

• Applying statuses like Foul Aftertaste now correctly overwrites statuses like Loveable.

• Ambient sounds now loop correctly.


That’s all for this update! Your feedback is incredibly valuable as we continue improving Hungry Horrors. If you spot any issues or have suggestions, let us know! 🍽️

🎮 Play now in browser or download on Itch.io

Patch Notes - 0.0.88

This is a small patch, more of a hotfix addressing issues from the previous update. We've made minor improvements, tackled some bug fixes, and resolved a persistent Intel GPU issue affecting loot selection. 🍽️


🛠️ Changes & Improvements

🍽️ The horror's name is now displayedinstead of "Horror's turn" at the start of its turn, making battles clearer.

• Added V-Sync option in settings for smoother visuals.

🐞 Bug Fixes

• Boss music now stops properly when a boss is defeated.

• When a horror hates a dish music now fades temporarily instead of stopping completely.

🍽️ Demo complete screen now loads correctly.

• Tremor bug fixed – it now removes a dealt card as intended.

🍽️ Fixed major Intel GPU bug – The oot selection glitch, where cards turned white or black when hovered over, has been resolved.


That’s all for this update! Your feedback is incredibly valuable as we continue improving Hungry Horrors. If you spot any issues or have suggestions, let us know! 🍽️

Patch Notes - 0.0.87

Big changes are here! You can now play Hungry Horrors in your browser on Itch.io, making it easier than ever to jump in.

This update also introduces tweaks to Love and Hate, making them less absolute while keeping them powerful in the right hands. We’ve drastically reduced the game’s file size, improved performance, refined UI responsiveness, and tackled some key bugs, including a screen flickering issue on some Intel and AMD graphics cards when entering battle.

Read on for the full details! 🍽️


🔥 New Features

• Play in your browser on Itch.io – No downloads needed, just jump straight in!

🛠️ Changes & Improvements

🍽️ Love and Hate effects adjusted – No longer guarantee instant victory or defeat, now offering a more strategic impact for players to discover.

• Card hovering is now smoother for a more polished feel.

• Version number added to the in-game settings screen for easier tracking.

• File size reduced drastically – The game is now over 60% smaller, improving loading times and performance.

🐞 Bug Fixes

🍽️ Screen flickering issue fixed – Some Windows machines using Intel and certain AMD graphics cards experienced flickering when entering battle. This should no longer happen.

🍽️ Mouse-over bug fixed – Moving the cursor over a dish, then exiting the windowed game, no longer causes the card to vibrate and repeatedly play selection sounds.

🍽️ Recipe card text no longer overlaps.

🍽️ Cards no longer move behind each other unexpectedly.

• Performance improved – Eliminated judder when entering battle.

• No more duplicated vendor items.

🍽️ Reloading a cursed lair no longer stacks curses.

🍽️ Restarting the game with the tutorial enabled now correctly starts in the intended area.

• Potion Likeable correctly makes a disliked dish liked.


That’s it for this update! As always, your feedback is crucial in shaping Hungry Horrors, so let us know what you think. We’re still in early development, and everything is subject to change. Keep your insights coming! 🍽️

Patch Notes - 0.0.86

The kitchen is heating up! This update brings some much-needed improvements, new features, and bug fixes to make your journey through Hungry Horrors smoother and more rewarding. We've reworked loot mechanics, refined tooltips, and expanded the tutorial to better explain key mechanics.

On top of that, performance has been improved, and we’ve made sure the game runs more smoothly. As always, your feedback helps shape Hungry Horrors, so keep it coming! 🍽️


🔥 New Features

• Crow warns when about to famish – A little heads-up before things get dire!

🍽️ Loot Rework:

• Chests no longer drop items onto the floor

• Instead, chests open a menu where you choose your reward

• Chests are now color-coded based on reward type: Dish, Recipe, Ingredient, Potion, or Gold

• Chest glow now reflects different tiers of loot

• Updated tutorial chests

🛠️ Changes & Improvements

• Performance improvements

• 🍽️ More items available in vendor rooms

• Link to patch notes added to title screen

• 🍽️ Tutorial now provides more details on cooking and deck-building mechanics

• Card tooltips in battle now appear with a small delay

• Card tooltips are now hidden when using a card

• Sometimes, Lady Catherine will award loot when talking

🐞 Bug Fixes

• 🍽️ Caves foreground parallax now obscures less

• 🍽️ Player movement is restricted when entering a door

• 🍽️ Clicking repeatedly on the screen during battle no longer causes the princess to throw multiple dishes

• Pagination in the deck panel when cooking dishes has been fixed

• • •

That’s it for this update! We're still in the early stages of development, and everything is subject to change. Your feedback is crucial in shaping Hungry Horrors, so keep it coming – we want to ensure we're on the right path! 🍽️

Patch 0.0.85 (7 February 2025)

Greetings, brave chefs! A fresh update has arrived, bringing new features, improvements, and bug fixes to Hungry Horrors. Read on to see what’s cooking in version 0.0.85!

We’re listening to all your feedback and working on improving the game with every update. Keep it coming – your input helps shape Hungry Horrors! All community feedback is marked with 🍽️ in the patch notes.


🔥 New Features

• 🍽️ Graveyard and draw pile are now viewable – Keep track of your discarded and remaining cards for better strategic planning.

• 🍽️ Speed settings update – Movement speed and combat speed can now be adjusted separately for a more tailored experience.

🛠️ Changes & Improvements

• New game loading screen added

• Audio balancing tweaks – Background music now lowers when the Love SFX plays, boss battle music loops seamlessly, and SFX levels have been re-balanced.

Gameplay refinements:

• Cap the max number of horror's steps triggered in a row

• You can now cancel out of a dish throw.

• A reminder arrow has been added for the silver ingredients pedestal in the kitchen.

• Curse skull flight duration has been shortened.

🐞 Bug Fixes

• 🍽️ Tutorial fix – Completing the tutorial no longer adds to your vanquished count.

• Bestiary refresh issue resolved – Opening the bestiary now correctly updates monster tastes.

• Feast buff corrected – When a feast status fills a horror, the full animation will now always play.

• • •

We are still in the very early stages of development, and everything is subject to change. Your feedback is crucial in shaping Hungry Horrors, so keep it coming – we want to ensure we're on the right path! 🍽️